Showing posts with label GameStop. Show all posts
Showing posts with label GameStop. Show all posts

Saturday, August 16, 2014

GameStop: Evil Empire or Gentle Giant Pt. 2


GameStop: Evil Empire or Gentile Giant Pt. 2

In my previous post I discussed the dark side of the gaming giant GameStop. In this article I will be discussing how GameStop has been making great strides lately to become more appealing to customers looking to trade in their games. As I said before GS is a corporation that is looking to make money and stay ahead of its competition. Given that there seems to be an awaking around the decision table to go in the opposite direction: the light side.

Let's try to suck significantly less.
In the past you only got a really great deal on trades if you took in-store credit and then on top of that put that credit toward either a new title or reserved a game coming out. If you were trading in your gaming library thinking that you would get a fat wad of cash to pay your bills you would be severely disappointed. Now GS is looking into rehabilitate their confusing system of trades, which previously used an algorithm that would make Stephen Hawking question all his work on gravitational singularity theorems. Not only is GS simplifying its trade in system it will now offer 20% more for trades as well, so a game that you would get $20 for you now will get $24. These changes to GS policy signifies that not only do they want clear the air with their customers but that they are also willing to show value regardless of whether you are selling or purchasing a product.

New and simplified trade-in system.
GameStop is a store that already has value in the fact that it is a specialty store and I think that is often overlooked. I would prefer to buy games there then visit any of the other big box stores who have a broader inventory. At least at GS you are being badgered about games, which is something I just so happen to be interested in, instead of satellite TV at Best Buy, something that I couldn't give the smallest fudge about. That's the value here. You walk in the door for games and that is what you get, an entire store filled with games. If you think about it, what GS is doing isn't really being done by any one else. Most other stores that just so happen to carry video games are usually more concerned with selling their big ticket items than a video game. GS on the other hand wants you to bring in your games that you aren't playing, they attach a value to them (where before they were just good for keeping dust off that one section of you entertainment center), and they let you use that to get another game. In my experience this cycle of trading and buying repeats itself indefinitely and really if you think about the money that is being saved by keeping that investment on games in games is pretty substantial. Now that I think about it, in my entire gaming life, which so happens to be my entire life, I have never had to pay full price for a game thanks to this system. If GS gets a little kickback off of this system so they can sustain their business then it's fine by me.

"Pre-order Destiny? Nah. What you need is this shitty iPad rip-off."
One of the things that makes GameStop awesome is something that I may have mentioned earlier as an issue but really can be seen from both sides. That "issue" is exclusives. This is really a topic that is a double edged sword because on one hand it's creating content that only certain people can take advantage of but on the other hand if you are one of those people your reward is often great. Pre-orders, often used as a dipstick for how a game's retail success might play out, are the largest contributor of exclusives. They play into the fact that every gamer, at our core, are loot junkies. Getting rewarded for doing something as easy as paying $5 towards a game you already know you are going to buy is a no-brainer. Often the rewards for doing so are pretty cool and are often the best at GameStop. 

Loot! Glorious loot!
GameStop at this point is akin to The Guardians of the Galaxy in that the direction that they are taking their company is something bad, something good, a little bit of both. Personally for me I will continue to visit my local GS store and give them my business because I see value in their system of getting more games by selling the games I already have and getting a good deal. What do you think about how GameStop runs their business? Are they an evil corporation bent on seeing the video game world burn or are they industry pioneers who want to bring the joy of gaming to every household? Let the entire inter-webs know in the comments below.

-Demo

for more gaming related rants visit kotaku.com

Wednesday, August 6, 2014

GameStop: Evil Empire or Gentle Giant?


Lately the video game goliath GameStop has been in the news on several occasions. Some news being bad and some a little more promising. All the news has conjured up a question that has been eating away at me for some time: "Is GameStop hurting the gaming industry?" Follow me on a magical two part journey where I discover the facts and theorize their possible impact on the gaming community. Today's article will focus on the evil side of GameStop.

Would you like cash or death for your trades?
A long time ago in a gaming generation far far away I once worked at a GameStop in my hometown. I would have to say out of all of my previous job experiences this one ranks pretty high. I mean who wouldn't want to work in a store that sells video games and for the most part just talks with customers all day about them. I would have to say that the main drawback to this job (and all jobs have them) was constantly having to hassle the customers at the register.  "Would you like to get scratch protection on this disc?" "Would you like to get this pre-owned? It's cheaper." "Would you like to reserve anything coming out?" "Do you want to sign up for our Power Up Rewards card and save 10%?" This is where all of those awesome conversations I've ever had with customers had to come to an abrupt halt as I had to rattle through all these annoying questions. As a customer now to that same GS store hearing the same routine turned around on me makes me feel not like a customer but a sales opportunity. Don't get me wrong I have nothing wrong with sales but the way the "sales game" is going now, customers don't want to know they are being sold to and are more prone to buy through subtlety. This by no means makes GS an "evil" corporation but there could be some changes in the customer service department.

Trade in all your games and get a high five and a cookie!
This is all small fries when it comes to the bigger issues that have been surrounding GameStop recently. In my mind the biggest concern (the Double Quarter Pounder with cheese, if I'm going to continue with food analogies) is exclusive game content or DLC (downloadable content) available only at GameStop. For almost every game that comes out there is a different pre-order bonus in one form or another. If you pre-order a Call of Duty game it's almost guaranteed you will get a specialized gun or two, some kind of experience boost to get you to a certain level just for pre-ordering, or an exclusive multiplayer map to play on. Now there are other video game venues that offer different content for pre-ordering at their stores, so for each retailer comes a different version of the game. My main question is, "Is it fair for a person to receive all this bonus/exclusive/extra content just because they pre-ordered a game?" In my mind the answer is a resounding, "No!" They are essentially playing a different version of the game than everyone else is. It's almost like the debate on photo-shopped images. Is an image that has been photo-shopped still an image of the same person the photo was taken of? In my mind it isn't. Once you start editing that image it becomes something different entirely. The same goes for these games. They are different because of all the changes made in the name of exclusivity. 

Go ahead and try not to pre-order now!
What is even more concerning is that GS is now partnering with different video game developers to have certain game content only available through the retailer. This may include campaign missions, maps, or quests, that will only be available to GS customers regardless of pre-ordering. To a certain degree I believe this is interfering with the creative process of a video game developer. Imagine for a second you are writer for a game developer who is making the next big release for your company. You are putting your main characters through some crazy stuff but they are leveling up and becoming more awesome because of it. The next thing you know you are e-mailed a memo stating that a quest has to be written into the story-line that will be exclusive to only a few gamers. You have to decide, "Is this just going to be some throwaway mission or is it going to have some lasting meaning to the story?" "If it does have meaning is the continuity of the story still intact enough for the people who don't play it?" This exact moment is when the creative process for the game has been interrupted and shifted from what the game COULD have been to now what it HAS to be. As a gamer I would prefer the creators of the games I geek out so much for to have as much creative freedom as possible.



Does all of this make GameStop an "evil" company? I don't believe that they are deliberately trying to take advantage of their customers for financial gain because really you could make that argument for any big corporation. At the end of the day they are trying their hardest to make money and stay a step ahead of the competition. In that pursuit of the almighty greenback I do believe they are making some unfortunate choices that may be harming the gaming industry. However GameStop has made some great strides lately to right their ship and give customers a more streamlined experience in their stores. Stay tuned next Tuesday when I will explore those positive choices that I believe will eventually lead GS away from the dark side.

-Demo