Wednesday, August 20, 2014

Border Jumping - A Design Review of Core M15's New Card Frame


Border Jumping - A Design Review of Core M15's New Card Frame 

Welcome gamers and geeks from all corners and backgrounds! Today, lets take a look at the recently released new Modern card frame update for Magic: the Gathering that was announced this January and premiered with this summer's release of this season's M15 Core. While this topic has been touched on other sites since the announcement of the change, some to the chagrin of the author writing their article, I'm going to take a more in depth look at the elements that stand out, my opinion on why WOTC made the change, and what it means to gameplay both in the current season and speculating on the future of the game - if at all.

1.21 jiggawatts2! My "insurance cards" from my M15 Game Day deck,
both versions were featured in the build. 

First and foremost what stands out in this major change to the Wizards cornerstone; the font. Wizards last changed the font to create Magic's "Modern" border in 2003 with the release of the 8th Edition Core Set, so we were over due for an update with the game's 20 year history. Originally when the game released, the cards were titled using Goudy Medieval in the header while MPlantin was used in the text box. The problems with Goudy were done away with by the many updates to the previous-Modern, which utilized Matrix Bold for all of the title text in every core and expansion moving forward to date, including several updates along the way. Now, Wizards debuts their own proprietary font developed in-house for use specifically with the Magic brand, "Beleren." Adapted as an updated appearance from Matrix Bold, this font looks sharp, literally! Ligatures and extensions on the letters have been created in sharp lines and angles with little flourish, creating an almost neo-mystical feel that has been missing from gameplay until now. Aside from the much needed update, this is the first step against counterfeiting WOTC is taking to protect their product (and subsequently, the Magic community) moving forward. I really cannot stress the importance of the moves taken by Wizards here to guard against the counterfeit market. While I myself have not been burned by purchasing a bad card, I know plenty that have, and this has been a HUGE issue ever since the secondary market has existed. (Especially in recent years since the Matrix font family went to the free market) Counterfeiting literally steals money from the uninformed consumer that didn't know better. There are cards already printed that are worth hundreds, even thousands of dollars; and if you don't know how to spot a fake card...well, there's a reason the phrase "there's a sucker born every minute" exists. By using a proprietary font that cannot be bought or found on the market currently, (yes, admittedly I have gone searching for said font for my own personal, non-counterfeit purposes, and while I’ve come close it just doesn’t quite hit the mark) Wizards protects the high-value property in the first way to ID a fake. Moving forward, this new font safeguards against would-be counterfeit cards entering the market, plus it looks certified badass!

Planeswalker Jace Beleren lends his namesake to the
newly designed proprietary font that is being
utilized on the new card frame moving forward.

Moving on to the rare and mythic rare cards, we find our second update in the redesign; the foil stamp. While Wizards has been utilizing foil alternate printing for chase cards since Urza's Legacy released in February 1999. (Or if you wanna be technical, the prerelease foil promo of Lightning Dragon for Urza's Saga, Oct '98.) These two rarities obviously carry a higher value for trades and sales, so it makes sense that they should be extra-protected from those looking to exploit and steal from within the community, right? Stamp these high value puppies with a little bit of holographic foil in the center at the bottom of the card and you can be pretty sure you're holding the real deal. While posing no real change to the gameplay itself, this little bit of flash can be a nice touch to winning; just as you tap that rare/mythic rare to deal the final blow, the foil catches a reflection off the lights above, and adding insult to injury blinds your opponent! Maybe not, but we can dream.

"Take a look at my FOIL (Foil)…You can call me Queen Bee!"
(Note the new stamp in the bottom center of the card on the right) 

Probably the biggest update all around is the card frame as a whole. While still retaining the black edge border the cards have enjoyed continually since the release of Ravnica: City of Guilds in October 2005, (cards released in the 9th Edition Core Set that July had a white edge border) this new card frame features a few new updates of itself. First, the border and frame are thinner than the previous modern. But why? Essentially it comes down to esthetics and real estate; they needed to continue to have the easiest way to be able to identify the color of a card, while they wanted to place more emphasis on the cards' art and text. To create this emphasis while keeping identity intact meant reducing the colored framing and the edge border width, allowing the art and text box to be made larger. Second, the base of the border rounds "behind" the text box. Again, this is not only an esthetic choice which adds a new design element to the cards as a whole, but also increases real estate at the base of the cards; allowing Wizards to add a second line to the text here and even increase the font size for legibility. This way, instead of a long line of tiny text that stretches from corner to corner of the card frame, we can now easily see the card collector number (along with the addition of the single letter M/R/U/C rarity ID) over the three-letter set code, two-letter language and the illustrator's name all in the card's lower left corner, and the copyright info in the lower right corner. Also worthy of note is the addition of a “designer credit” that is featured inside the text box for cards that the developers at WOTC reached out abroad to create. (Such as with Waste Not “Designed by the Magic community” or the hilarious and offbeat Hot Soup “Designed by James Ernest”) These last detail updates don’t really affect gameplay as it does the collector, aside from the better separation offered the Power/Toughness pane – which now gets to stand out against the black edge border instead of the similarly colored shade of the card frame it was once contained within.

There's starving imps in Dominaria who don't have any soup, so don't spill it!

These three update groups make some pretty big strides in updating the look of the cards overall as well as gameplay; but why did Wizards do it, and why now? As I mentioned above, the border was overdue for an update from the previous update (which also could have been considered overdue at the time, given that that post-8th ed. border had been in development for three years by the time it was released). With this in mind the "when" was important as well, so when better to introduce a new border than with the new Core release? Though it’s true the Planeswalker card type was introduced during the Lorwyn expansion October 2007, it makes more sense to debut a set of redesign elements at the release of the Core which generally sees more new players coming in than at the expansion releases. (Never mind that I started playing when Ice Age released…and now I just dated myself!) Also, as previously stated are the anti-counterfeiting measures taken for all cards and especially the higher value/rarity cards. Now, what does this do to the future of the game, right? While a good question, mum’s been the word from WOTC on any changes to the current landscape of the game. What we should keep in mind is, while following the debut of what came to be known as the Modern frame in 2003, and the new formats of play being created for competitive players differentiating what would be seen in the formats; these formats weren’t created essentially because of the new frame, but rather because of the change in power levels of the cards and certain mechanics – or more so, cards that stated obsolete rules. The Modern format merely allows a player to build a deck using any card that’s been printed so long as it has been printed with a Modern (post 8th ed.) card frame, a good example here is Swords to Plowshares which recently saw a modern printing with Conspiracy; short of printings in preconstructed collectors product, this card hasn’t been run in any set release since June 1995’s Ice Age. Standard won't likely change anymore than it already does with each release, and the end of rotation that comes every play year following the Core Game Day - just before the first release of the new expansion block comes out.

Come, son of Jor-El! Kneel before-- wait, that's not right…
But these improvements are!

So there we have it in a very large nutshell. Ultimately, while often received with friction from the audience, design changes are inevitable and necessary for the evolution and continued development of the game. People will whine and complain to their heart’s content until they get used to the change or move on. For my money, since these changes do very little to change gameplay I’ll be one that sticks around – hell, I’ve been around this long anyway! – and I’ll enjoy hearing the comments, remarks, and conversations spurred while everyone adapts in the mean time. Thanks to Gatherer and WOTC for the images, paired up and edited by yours truly.

Next week I’ll be switching gears to another topic of high geekery; reviewing the new printed releases of the books for Dungeons & Dragons: 5th Edition. Until then, shuffle well and trade fairly my friends.

-Opaque



5 comments :

  1. did you know... the new frame is not that new? all the PWs had already that frame (from Lorwyn)

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    Replies
    1. Regarding the rounded bottom? Maybe, except not exactly… Because there are significant differences from the card frame as it now exists, especially between a Lorwyn PW and one from M15, I will agree to disagree with you on that. Set any PW from Lorwyn next to one from M15 and it's quite easy to see.

      Thank you for your comment!

      Delete
  2. One thing I miss about the original card frames is the different text box for every color. It gave each color sort of a tangible flavor that you could see on the card. That and the colors of the borders.

    The newer cards (including the newest iteration) have a very generic look to the borders that I dislike. I dislike the unbalanced roundness of the border on the bottom, as now the text box looks like a post it stuck on the card rather than look like it was designed as part of the card.

    I disagree that the foil will stop counterfeiting as 1. It is only on the rare and mythic cards, thus high value uncommons and commons will still be easily done (think sinkhole, mana drain and force of will for easy examples). And 2. It does nothing to stop the counterfeiting of old cards that do not have the stamp and are more often the target simply due to their rare availability (due in part to the no reprint policy).

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    Replies
    1. I'm with you there Jon! The original text boxes added another touch of flavor and color identity to the cards, which unfortunately went by the wayside in favor of the more modern look. Contrarily, I do believe that the modern upgrades (both 2003-2014, and M15-current) were needed in order to attract more/new players and keep the game moving forward, versus continuing what I consider to be "the 90's CG video game style." The Modern frame does have some individualism in the texture of the colored frames for each type, even if it is hard to perceive for some, which is an improvement over the original colored marble texture that many fantasy PC and tabletop games employed through the 90's. Without the ability to adapt and evolve the design away from this generalized crutch, games like MtG would simply fade away if not otherwise for their attraction and staunch fan base.

      While being generic, there is a uniformity to the frame design now that makes the game easier to approach for all players. The uniformity makes the cards look like they belong together in the game, versus potentially being part of something else, and so also makes the cards easier to read top-to-bottom. (Or bottom-to-top, if you're on the other side of the table) Surely you can admit that Goudy Medieval is very difficult to read, (especially in white, and at the size printed on the cards) and while fitting at the time of the game's design just does not hold up in today's world of design.

      Finally, though I never said "the foil stamp would stop counterfeiting," I can also agree to your opinion on that. These measures do absolutely nothing to protect the older high-value cards, (I'm looking at you, Power 9!) instead only protecting the product as the game moves forward. Luckily, the other measures still exist on the high-value C/U cards of this set and beyond, however. (Such as the font size variation)

      I appreciate reading your opinions and remarks Jon, thanks for reading!

      Delete
  3. I for one, am excited that Wizards updated the frames.

    I'm not sure I understand people's attachment to the old frames (pre 8th edition). They are very dated and not designed with the modern needs of trading card games in mind (i.e. clear, legible text and spacing). Sure, that old green frame has the woodlike texture in the textbox, but it makes the cards harder to read. Also, the newer frames give more space for illustrations, which, let's be honest, is really the visual focus of a card anyway. The frame should be CLEAN looking so that your attention is drawn to the illustration. Other trading card games make this design mistake all the time by having their illustrations compete with overly busy frame designs with saturated colors. It is refreshing to look at a card frame that is boiled down to only its necessary information while also looking crisp and clean. I think it is actually more difficult to make a simplistic design that looks great than a busy one. In other words, less is more.

    ReplyDelete