Border Jumping - A Design Review of Core M15's New Card Frame
Welcome
gamers and geeks from all corners and backgrounds! Today, lets take a look at
the recently released new Modern card frame update for Magic: the Gathering
that was announced this January and premiered with this summer's release of
this season's M15 Core. While
this topic has been touched on other sites since the announcement of the change, some to the chagrin of the author writing their article, I'm going
to take a more in depth look at the elements that stand out, my opinion on why
WOTC made the change, and what it means to gameplay both in the current season
and speculating on the future of the game - if at all.
1.21 jiggawatts2! My "insurance cards" from my M15 Game Day deck, both versions were featured in the build. |
First
and foremost what stands out in this major change to the Wizards cornerstone;
the font. Wizards last changed the font to create Magic's "Modern"
border in 2003 with the release of the 8th Edition Core Set, so we were over
due for an update with the game's 20 year history. Originally when the game
released, the cards were titled using Goudy Medieval in the header while
MPlantin was used in the text box. The problems with Goudy were done away with
by the many updates to the previous-Modern, which utilized Matrix Bold for all
of the title text in every core and expansion moving forward to date, including
several updates along the way. Now, Wizards debuts their own proprietary font
developed in-house for use specifically with the Magic brand, "Beleren."
Adapted as an updated appearance from Matrix Bold, this font looks sharp,
literally! Ligatures and extensions on the letters have been created in sharp
lines and angles with little flourish, creating an almost neo-mystical feel
that has been missing from gameplay until now. Aside from the much needed
update, this is the first step against counterfeiting WOTC is taking to protect
their product (and subsequently, the Magic community) moving forward. I really
cannot stress the importance of the moves taken by Wizards here to guard
against the counterfeit market. While I myself have not been burned by purchasing a bad card, I know plenty that have, and this has been a HUGE issue ever since the secondary market has existed. (Especially in
recent years since the Matrix font family went to the free market) Counterfeiting literally steals money from the uninformed consumer that didn't know better. There
are cards already printed that are worth hundreds, even thousands of dollars;
and if you don't know how to spot a fake card...well, there's a reason the
phrase "there's a sucker born every minute" exists. By using a
proprietary font that cannot be bought or found on the market currently, (yes,
admittedly I have gone searching for said font for my own personal,
non-counterfeit purposes, and while I’ve come close it just doesn’t quite hit
the mark) Wizards protects the high-value property in the first way to ID a
fake. Moving forward, this new font safeguards against would-be counterfeit
cards entering the market, plus it looks certified badass!
Planeswalker Jace Beleren lends his namesake to the newly designed proprietary font that is being utilized on the new card frame moving forward. |
Moving
on to the rare and mythic rare cards, we find our second update in the
redesign; the foil stamp. While Wizards has been utilizing foil alternate
printing for chase cards since Urza's Legacy released in February 1999. (Or if
you wanna be technical, the prerelease foil promo of Lightning Dragon for
Urza's Saga, Oct '98.) These two rarities obviously carry a higher value for
trades and sales, so it makes sense that they should be extra-protected from
those looking to exploit and steal from within the community, right? Stamp
these high value puppies with a little bit of holographic foil in the center at the bottom
of the card and you can be pretty sure you're holding the real deal. While
posing no real change to the gameplay itself, this little bit of flash can be a
nice touch to winning; just as you tap that rare/mythic rare to deal the final
blow, the foil catches a reflection off the lights above, and adding insult to
injury blinds your opponent! Maybe not, but we can dream.
"Take a look at my FOIL (Foil)…You can call me Queen Bee!" (Note the new stamp in the bottom center of the card on the right) |
Probably
the biggest update all around is the card frame as a whole. While still
retaining the black edge border the cards have enjoyed continually since the
release of Ravnica: City of Guilds in October 2005, (cards released in the 9th
Edition Core Set that July had a white edge border) this new card frame features a few
new updates of itself. First, the border and frame are thinner than the
previous modern. But why? Essentially it comes down to esthetics and real
estate; they needed to continue to have the easiest way to be able to identify
the color of a card, while they wanted to place more emphasis on the cards' art
and text. To create this emphasis while keeping identity intact meant reducing
the colored framing and the edge border width, allowing the art and text box to
be made larger. Second, the base of the border rounds "behind" the
text box. Again, this is not only an esthetic choice which adds a new design
element to the cards as a whole, but also increases real estate at the base of
the cards; allowing Wizards to add a second line to the text here and even increase
the font size for legibility. This way, instead of a long line of tiny text
that stretches from corner to corner of the card frame, we can now easily see
the card collector number (along with the addition of the single letter M/R/U/C
rarity ID) over the three-letter set code, two-letter language and the
illustrator's name all in the card's lower left corner, and the copyright info
in the lower right corner. Also worthy of note is the addition of a “designer
credit” that is featured inside the text box for cards that the developers at
WOTC reached out abroad to create. (Such as with Waste Not “Designed by the Magic
community” or the hilarious and offbeat Hot Soup “Designed by James Ernest”) These last
detail updates don’t really affect gameplay as it does the collector, aside
from the better separation offered the Power/Toughness pane – which now gets to
stand out against the black edge border instead of the similarly colored shade
of the card frame it was once contained within.
There's starving imps in Dominaria who don't have any soup, so don't spill it! |
These
three update groups make some pretty big strides in updating the look of the cards
overall as well as gameplay; but why did Wizards do it, and why now? As I
mentioned above, the border was overdue for an update from the previous update
(which also could have been considered overdue at the time, given that that
post-8th ed. border had been in development for three years by the time it was released). With this in mind the "when" was important as well, so when better to
introduce a new border than with the new Core release? Though it’s true the Planeswalker
card type was introduced during the Lorwyn expansion October 2007, it makes
more sense to debut a set of redesign elements at the release of the Core which generally sees more new players coming in than at the expansion releases. (Never mind that I
started playing when Ice Age released…and now I just dated myself!) Also, as
previously stated are the anti-counterfeiting measures taken for all cards and
especially the higher value/rarity cards. Now, what does this do to the future
of the game, right? While a good question, mum’s been the word from WOTC on any
changes to the current landscape of the game. What we should keep in mind is,
while following the debut of what came to be known as the Modern frame in 2003, and the new formats of play being created for competitive players differentiating what
would be seen in the formats; these formats weren’t created essentially
because of the new frame, but rather because of the change in power levels of
the cards and certain mechanics – or more so, cards that stated obsolete rules.
The Modern format merely allows a player to build a deck using any card that’s been printed so long as it has
been printed with a Modern (post 8th ed.) card frame, a good example
here is Swords to Plowshares which
recently saw a modern printing with Conspiracy; short of printings in
preconstructed collectors product, this card hasn’t been run in any set release
since June 1995’s Ice Age. Standard won't likely change anymore than it already does with each release, and the end of rotation that comes every play year following the Core Game Day - just before the first release of the new expansion block comes out.
Come, son of Jor-El! Kneel before-- wait, that's not right… But these improvements are! |
So
there we have it in a very large nutshell. Ultimately, while often received
with friction from the audience, design changes are inevitable and necessary for the evolution and continued development of the game.
People will whine and complain to their heart’s content until they get used to
the change or move on. For my money, since these changes do very little to
change gameplay I’ll be one that sticks around – hell, I’ve been around this
long anyway! – and I’ll enjoy hearing the comments, remarks, and conversations spurred
while everyone adapts in the mean time. Thanks to Gatherer and WOTC for the images, paired up and edited by yours truly.
Next
week I’ll be switching gears to another topic of high geekery; reviewing the
new printed releases of the books for Dungeons & Dragons: 5th Edition.
Until then, shuffle well and trade fairly my friends.
-Opaque
-Opaque
did you know... the new frame is not that new? all the PWs had already that frame (from Lorwyn)
ReplyDeleteRegarding the rounded bottom? Maybe, except not exactly… Because there are significant differences from the card frame as it now exists, especially between a Lorwyn PW and one from M15, I will agree to disagree with you on that. Set any PW from Lorwyn next to one from M15 and it's quite easy to see.
DeleteThank you for your comment!
One thing I miss about the original card frames is the different text box for every color. It gave each color sort of a tangible flavor that you could see on the card. That and the colors of the borders.
ReplyDeleteThe newer cards (including the newest iteration) have a very generic look to the borders that I dislike. I dislike the unbalanced roundness of the border on the bottom, as now the text box looks like a post it stuck on the card rather than look like it was designed as part of the card.
I disagree that the foil will stop counterfeiting as 1. It is only on the rare and mythic cards, thus high value uncommons and commons will still be easily done (think sinkhole, mana drain and force of will for easy examples). And 2. It does nothing to stop the counterfeiting of old cards that do not have the stamp and are more often the target simply due to their rare availability (due in part to the no reprint policy).
I'm with you there Jon! The original text boxes added another touch of flavor and color identity to the cards, which unfortunately went by the wayside in favor of the more modern look. Contrarily, I do believe that the modern upgrades (both 2003-2014, and M15-current) were needed in order to attract more/new players and keep the game moving forward, versus continuing what I consider to be "the 90's CG video game style." The Modern frame does have some individualism in the texture of the colored frames for each type, even if it is hard to perceive for some, which is an improvement over the original colored marble texture that many fantasy PC and tabletop games employed through the 90's. Without the ability to adapt and evolve the design away from this generalized crutch, games like MtG would simply fade away if not otherwise for their attraction and staunch fan base.
DeleteWhile being generic, there is a uniformity to the frame design now that makes the game easier to approach for all players. The uniformity makes the cards look like they belong together in the game, versus potentially being part of something else, and so also makes the cards easier to read top-to-bottom. (Or bottom-to-top, if you're on the other side of the table) Surely you can admit that Goudy Medieval is very difficult to read, (especially in white, and at the size printed on the cards) and while fitting at the time of the game's design just does not hold up in today's world of design.
Finally, though I never said "the foil stamp would stop counterfeiting," I can also agree to your opinion on that. These measures do absolutely nothing to protect the older high-value cards, (I'm looking at you, Power 9!) instead only protecting the product as the game moves forward. Luckily, the other measures still exist on the high-value C/U cards of this set and beyond, however. (Such as the font size variation)
I appreciate reading your opinions and remarks Jon, thanks for reading!
I for one, am excited that Wizards updated the frames.
ReplyDeleteI'm not sure I understand people's attachment to the old frames (pre 8th edition). They are very dated and not designed with the modern needs of trading card games in mind (i.e. clear, legible text and spacing). Sure, that old green frame has the woodlike texture in the textbox, but it makes the cards harder to read. Also, the newer frames give more space for illustrations, which, let's be honest, is really the visual focus of a card anyway. The frame should be CLEAN looking so that your attention is drawn to the illustration. Other trading card games make this design mistake all the time by having their illustrations compete with overly busy frame designs with saturated colors. It is refreshing to look at a card frame that is boiled down to only its necessary information while also looking crisp and clean. I think it is actually more difficult to make a simplistic design that looks great than a busy one. In other words, less is more.